Client / nearby replication
Observe
Watches replicated movement in the background and marks behavior that requires closer review.
Liminality / Security / Movement
Anti-Cheat
00 — Purpose
It evaluates movement and positional behavior, suppresses impossible actions, and gives server-side systems evidence they can independently verify.
01 — Validation chain
Two local observers. Two server systems.
Client / nearby replication
Watches replicated movement in the background and marks behavior that requires closer review.
Client / targeted review
Examines a marked player in greater detail. Evidence is reported only when A and B agree.
Server / investigation
Independently reviews reported movement over time and builds the server's case from authoritative data.
Server / continuous
Runs at all times to stop obvious movement, teleportation, and network abuse without waiting for a report.
02 — Coverage
Detection thresholds and technical methods are intentionally not published.